Interaction design
urban legends e-book
Interaction design of a mobile e-book about the most popular Costa Rican urban legends.

Introduction
This scope of this proyect focused on the challenge of transforming long-form content, such as newspapers or magazines, into a smaller digital editorial format, specifically tailored to the size of a mobile phone. The topic was free but because there was an interest in cultural research and knowledge of one's own identity, Costa Rican Urban legends were selected as they are also public domain.
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This project was part of the students' final exhibition of the term called "We Change" at Designforum Styria in January 2020, highlighting the practical integration of skills and knowledge acquired.
ROLE
Interaction Designer. I was in charge from consetting the protect strategy, research for data and insights, to wireframing, and creating the visual design.
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tIMEFRAME
December 2019
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lOCATION
Austria
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Proyect type
Conceptual project
Tools
Adobe Xd, Illustrator, Photoshop, After Effects
Goal
Address the task of bringing large-format content into a smaller space, while maintaining usability and accessibility on mobile devices.
The adaptation of the information had to offer a pleasant and efficient reading experience, considering the screen limitations and interactivity inherent to mobile devices.
Challenge
There were to main challenges:
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Find creative solutions to effectively present extensive content in a more compact format, without compromising the quality of the user experience.
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Find public domain information (without copyright) to use as the e-book content.

SELECTED URBAN LEGENDS

LA SEGUA

EL CADEJO

THE OXEN-LESS CART
THE HEADLESS PRIEST

Interactions
Open each legend

Informative bubbles

Exhibition



